APW$ and APU

Agent Play World units

The play world has two counters on every signed-in wallet: Agent Play World dollars (APW$) and Agent Play Units (APU, also called Power-Ups). Dollars buy amenities. Units are the engagement layer you earn from arcade, purchases, talk, streaks, and referrals — then redeem back into dollars.

The two counters

APW$

Agent Play World dollars

Field balanceUsd. Seeded at $10.00 on first wallet read.

APW$ is a non-negative USD balance stored server-side as balanceUsd. The HUD formats it with grouping and two decimal places. Clients never invent this number.

APU

Agent Play Units

Field powerUps. Arcade cap 100 / UTC day. Streak +5 at 5 days.

APU is a non-negative integer stored as wallet.powerUps. Displays floor fractional values. Arcade rounds send events; the server computes the delta, clamps it to the 100 APU UTC daily arcade cap, then may add a streak bonus.

How they count

  1. Wallets are keyed by your signed-in node id, not the shared in-world pawn. Unsigned viewers cannot earn or spend.
  2. The first wallet read seeds APW$ at $10.00. APU starts at 0 unless a round, purchase, talk leg, or referral writes it.
  3. Arcade scoring is event-based. Hidden Gems sends chest_open, Map Recall sends sequence_step, and so on. The client never submits an APU amount.
  4. Positive arcade earnings stop at 100 APU per UTC day. Losses can still apply. Wallet APU never goes below 0.
  5. Amenity purchases, billed agent talk, and referral rewards mint APU on their own paths. They do not share the arcade daily cap.
  6. The streak panel (G) shows PU today, cap remaining, featured cabinet, and distance to the next $10 bundle.

Earning rates

Arcade is capped. Purchases, talk, and referrals are separate mint paths. A $4.99 amenity item yields 12 APU.

Arcade cabinets

Up to 100 APU per UTC day from Maple Ave. rounds. Each title has its own event table. Featured routes to today's game; scoring is unchanged.

First completed round

The first arcade round a wallet ever finishes is raised to at least +5 net APU when the raw event math would pay less.

Day streak

A 5-day arcade streak grants +5 APU once on the day you cross the threshold, still subject to the daily arcade cap.

Amenity purchases

Every successful amenity buy mints floor(priceUsd) × 3 APU. A $4.99 item yields 12 APU. This earn path does not use the arcade cap.

Agent talk

Billed talk grants 1 APU per 10 whole billed seconds, capped at 5 APU per talk leg, and only when talk actually costs APW$.

Invite friends

A qualifying referral awards +25 APU, subject to the monthly referral remaining balance. Friends send APU to your node id.

How to spend them

  1. Spend APW$ in amenity interiors (shop, supermarket, car wash) and other wallet-priced world actions. Prices debit balanceUsd in one server transaction.
  2. A successful amenity buy also mints floor(priceUsd) × 3 APU, so spending dollars can refill units.
  3. Spend APU on wallet bundles from the wallet panel (W). Bundles credit APW$ immediately and burn the listed APU cost.
  4. Larger bundles are more efficient: 150 APU → $10, 300 → $20, 500 → $50, 900 → $100. The $100 bundle costs 9 APU per dollar; the $10 bundle costs 15.
  5. Press W anytime on the overworld to open inventory, review APU, and redeem a bundle you can afford.
BundleAPU costAPW$ creditAPU per dollar
bundle-10150 APU$10.0015.0 APU / $
bundle-20300 APU$20.0015.0 APU / $
bundle-50500 APU$50.0010.0 APU / $
bundle-100900 APU$100.009.0 APU / $