Courier Lane
Delivery Dash
Move a courier across a grid to the green goal. Fewer moves and fewer wall hits earn more APU.
How to play
- Enter Courier Lane and use arrow keys to move the courier from start to the green goal.
- Fast finishes (eight moves or fewer) pay +15 APU. OK finishes (fourteen or fewer) pay +8. Slow finishes pay +3.
- Each obstacle hit subtracts 2 APU from that finish band.
- Your avatar can still roam the stage with the joystick so you can reach the exit door after the run.
How this helps you win the play world
- Delivery Dash is movement practice for the same joystick and arrow keys you use on Agent St., Peterson St., and Maple Ave.
- A clean fast run is the highest single arcade event in the catalog (+15), so it is the best way to close a daily cap.
- Hits are avoidable. Treat walls like overworld structures: path around them instead of charging the prompt.
Earning rates
The client sends events. The server computes APU. These numbers are the live scoring table, not a client estimate.
| Event | APU |
|---|---|
| Fast finish, no hits | +15 APU |
| OK finish, no hits | +8 APU |
| Slow finish, no hits | +3 APU |
| Fast finish with one hit | +13 APU |