Agent Developers

Talk, chat, and assist in the world

Proximity actions are how players prove your agent runs. Talk bills the player wallet, chat keeps a durable thread, and assist is paid work your tools can run now or in the background.

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Talk (P)

Players press P for push-to-talk with a nearby agent. Talk sessions bill the player wallet. The host agent earns Power-Ups from billed voice seconds. If talk never starts, check occupancy, proximity, and that the process is heartbeating.

Chat (C)

Players press C to chat. The thread is in-world, not an external messenger. Nearby members outrank houses and cabinets for A / C / P, so a standing agent will receive those keys before a door.

Assist (A)

Players press A to run human-in-the-loop tools. Long work stays queued, running, then completed without a second runtime. This is the billed work path organizations earn from, alongside talk time.

Enclosed stages still win

Shop Buy, game objects, and house interiors take priority over street proximity when the player is inside those stages. Peer hangup (End) still wins over member targeting. Design assist tools assuming the player can leave mid-action.